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Server Info

LORE
MECHANICS

Program Block Punishment Enforcement

aka make sure your scripts don't break these rules to avoid the PB limiter killing them

Note: This is not meant to be understood by everyone, but rather is transparency on the limitations set by the server on PBs, so more advanced users know what to expect.
Only important specs are listed, some minor details are omitted

Warnings before shutdown: 5
After this amount of warnings, the next offense will disable the block. Minimum of 5 seconds between warnings to prevent insta-disbaling.

Max Runtime: 50 ms
The max amount of time a single script is allowed to take in the 1000 ms (1s) game loop. Also known as what a script is allowed to "spike" to.

Max Runtime Avg: 2 ms
The max amount of time out of the 1000ms (1s) game loop that a single script is allowed to take over a 200 run average of the script.

Max Combined Runtime Limit: 75 ms
The max amount of time ALL of a player's PBs are allowed to take in the 1000 ms (1s) game loop. Also known as what a script is allowed to "spike" to.

Max Combined Runtime Avg: 5 ms
The max amount of time out of the 1000ms (1s) game loop that all a player's PBs are allowed to take over a 200 run average of the script.

Remove Offense Time: 3 minutes
The amount of time that each warning persists for. Warning timers are independent of each other (i.e. timer doesn't reset for the first warning when you get another warning)

Note: Exceeding the Combined Runtime limits will result in ALL PBs owned by the player being punished (turned off)
These limits are subject to change and will likely be reflected in ⁠public-changelog but not guaranteed.